The Tiebreak Blog

Tiebreak and the Future

22nd January 2016 in News

With the break of a new year I thought it would be a good time to look forward to the year ahead for Tiebreak, and also look back over the last 4 years since Tiebreak’s first creation.

A look back

Since 2012 Tiebreak has come a long way. The system has expanded and improved immensely over the years adding more and more features along the way. It has been used at some of the biggest events in the UK. It’s changed our expectations when we attend events, having all the information we need at our fingertips. Ticketing and Rankings systems have been developed to enhance the service too. If I could I would thank each and every one of the 1,215 members who have so far registered on the site, either as a player or an organiser – or indeed both!

2016

And so what does 2016 hold for Tiebreak? Many of you will be aware that Tiebreak is built, managed and run by just one person. I do this because of my love of wargames, and my enjoyment of competitive play. If I could dedicate all of my time to Tiebreak I would but in reality this isn’t the case. That said, I feel there a lot many facets of Tiebreak that need some love and attention, and a number of goals I feel the system needs to achieve in 2016. Below I’ve listed the main goals for Tiebreak in 2016.

Communication

One of the biggest places I think Tiebreak currently falls down is in communication with it’s members, and the wider world. This blog is a prime example – you’ll notice it’s not updated all that often. Well I think that should change. I’d like to open Tiebreak’s doors a lot more and keep everybody up to date with anything that goes on here. So that’s goal number 1 right there. And I’m not talking “Guess what I’ve had for lunch today” – useful stuff, like reports of events, or insights into future releases etc.

New Features & Requests

New things are added all the time. And the list of ideas for new things keeps growing and growing. I don’t think a day goes by when I don’t think of something new that could be an awesome addition to Tiebreak. Therefore I will shortly be launching a new section of Tiebreak that lists ┬ápotential new features. All the ideas for improvements or new features will be listed along with your chance to tell me which ones to build next via a voting system. Not only that but the community will have the chance to suggest things too – so it won’t just be my ideas any more.

Squashing Bugs

In a similar vain to the features system above, I will be launching another new section for bugs. Unfortunately every piece of software encounters things that aren’t quite working properly. Equally, Tiebreak’s grown to the point now that updates can have an unforeseen knock on effect that I’m unaware of. The best way of dealing with these and patching them up is to ensure it’s easy and obvious for members to report them. That way I know they’re there and I can stomp them out! This, again, will be completely open. So it you’ll be able to go in and see if there are any known bugs, or look back over bugs that have been fixed in the past (you know, if you’re a curious one…or have nothing better to do on a Saturday night!).

Regular Updates

I’d like to move to a more regular update schedule. Right now when new features are built or bugs fixed I just push them live when they are ready. However I think it would be sensible to do this on a regular basis. This, of course, will be posted and announced, so you know what new features have been added or what pesky bugs have been squashed!

This isn’t to say that if you spot a bug it won’t get fixed until the next release date – critical updates and bug fixes will continue to be fixed when required. But again, I feel this kind of thing should be posted about so everybody knows it’s happened.

Beta No More

One of the biggest goals of 2016 I feel is to finally get out of Tiebreak’s seemingly perpetual Beta state. I started this post reflecting back over 4 years of Tiebreak, however in 4 years I think it’s a shame Tiebreak hasn’t been unleashed into the wild and used to it’s full potential. That will change in 2016, and instead of 20 or 30 events every year let’s get Tiebreak running every event!

I could list here everything I want to do to improve or expand Tiebreak, but this post is already long enough and you’ll see that once the feature list section is online anyway.

If you’ve got to the end of this post then thanks for reading – let’s make 2016 an awesome year for tournaments!

 

Heartbleed Update

24th April 2014 in News

It’s been all over the news recently, the “Heartbleed Bug” that is being reported to be one of the Internet’s biggest security threats, even affecting some of the biggest websites out there.

Here at Tiebreak we have patched our server to protect ourselves and all our members from this issue.

Infrastructure Upgrade

24th October 2013 in News

Today we’ve had a substantial upgrade to our back end infrastructure, moving to a new server many more times powerful that our previous set up. This is just one step of some ongoing upgrades leading up to our beta launch in December!

Raze & Ruin 2013

19th October 2013 in Events, News

This weekend sees a number of firsts. Raze & Ruin is the first Warhammer Fantasy Tie Break event, and also the first event to be using version 2.0 of the system!

This is a big step forward for Tie Break, with the public beta edging ever closer we’re now in a position to announce an official public beta date – December 2013! Finally event organisers all over the world will be able to start using Tie Break for their events.

Alongside this announcement we’ve also launched a new homepage, and we’ll be bringing you more information about the beta and the Tie Break system as we get closer to beta.

Server Downtime

30th July 2013 in News

As you may have noticed we experienced some downtime over the last day or so. Hopefully these changes are behind us, and we’re investigating the causes. Shortly we will be moving to a new server space anyhow as part of our ongoing upgrades for the system which will ultimately improve the performance of Tie Break overall.

We would like to apologise for any inconvenience caused and thank you for your patience during this time.

Blood & Oil 2013 – Ticket Sales and Tie Break v2.0

28th July 2013 in Events, News, Releases

Blood & Oil 2013’s mini site has gone live today, bringing with it the first look at Tie Break v2.0 and Tie Break ticket sales!

Blood & Oil

Blood & Oil was the first event ever to use Tie Break, and this time is helping us push new features into the community. This year the event is set to be bigger than ever and it all starts here.

Tie Break 2.0

As we work frantically to get Tie Break into everyone’s hands, we’ve been making lots of updates and tweaks to the system. Many are under the hood and don’t make much of an impression on the outside world, however Blood & Oil 2013 is the first event to use a brand new mini site layout that streamlines a lot of event information and brings some nice new features with it. Full details deserve their own blog post so keep your eyes peeled for a post in the coming weeks going through all the changes in more detail.

Ticket Sales

One of the very first goals of Tie Break was to be able to sell tickets directly from an event’s mini site. Not only to offer a great buying experience for players, but also to make player’s lives easier being able to register for multiple events with the same account. In addition to this, event organisers don’t have to do any data input before their event begins as everyone’s already in the system!

The best way to run your tournament

21st April 2013 in News

We’ve had some small flyers printed ahead of the upcoming Welsh Open and they’ve just arrived in the studio!

tiebreakcards